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What is the code

Fun game so far!! 😁🎮👍

Thanks!!!

I played this some days ago and I really like the card game you've put together here. The way the story revolves around the cards is also nicely done, despite the minor inconsistencies here and there. I'm not quite sure if it was intended to be this way, but I feel like I missed out on a lot of events in the first town when the story forced me to progress. It would be nice to be able to have more time to explore that, because until the demons attacked, I didn't get to see Isolde once and then was best friends with her all of a sudden.

I've noticed that the portrait stays visible and obscures half the menu when you try to save during a conversation. 

There seems to be a bug that appeared a couple of times during a card game, where a card would wrongly be converted. This only happened when the last card played converts another card. For example I have cards at top middle, with a 5 on the left side, and one middle left, with a 2 on the top. Now when the enemy would play a card with all fours in the top left corner, both of my cards could be converted. This is inconsistent though and does not always happen. Probably just with certain cards/values playing into eachother.

While I have to say that the AI art is quite nice, I'd like to point out that some backgrounds should be reworked or exchanged. There are just way too many doors, often times even several in the same door frame. IIRC the brothel background was one of those.

It would be nice to have the background go along with the conversations, as I found myself looking at the empty inn while talking to anya or the other girls working there. Especially so since there seem to be backgrounds with those girls in the scene already being used to some extend. Why not use them more?

I played my first couple of matches with silver cards only because I didn't realize that I was given a gold card too. Maybe you could add a counter on the respective tabs in the card menu, so that the player sees that there are cards in other tabs as well.

Lastly, I'd like to suggest something about how the card game works. After fighting ravenna a couple of times, I managed to get a draw. I know this battle is supposed to be unwinnable, but at that point there was some hope that a win was actually possible if the events beforehand were handled better than what I did. So, being able to get this strong to be able to pull a draw on one of the supposedly strongest enemies there would be, seems to be a bad set up for later on. The S on some of ravenna's seems to be trump, which is totally okay for her to have. She is supposed to be a very strong opponent, but it also tells me that there are only 9 values on the cards. And me having several cards with 7 and 8 values on them after what seems to be part one of the story, leaves me with almost no way to improve before capping out completely. There are several ways to counter this though, for example you could expand the values to include double digits; or you could rebalance the current cards to have lower values alltogether to have more room to grow. Another way would be to add a twist to the game where you include 0 and have it beat S but lose against numbers. 

But these are just suggestions and I don't intend to dictate how you make your game. It is yours and I already like it the way it is. I just wanted to throw in some ideas with my feedback

Thanks for the feedback! However most of what you are requesting is already available on version 0.2.5 that is available here or on Patreon.

It currently features infinite days before the town battle in a true sandbox mode (if you do not advance with the main quest), the new format of quests (main and side). It also fixes the bug with the portraits you are mentioning and with some of the card capture bugs you are mentioning.

The not noticing the other cards and playing with silver, I understand that was a common issue too, I've changed the tutorial on 0.2.5 where it's shown to the player that he has a gold card already in the deck. I will however try to improve this UI as I know it's still far from optimal, thanks for the feedback!

For the card power creep it's something I'm defininitely trying to solve, I've actually launched a poll to see how people felt about it recently. For the next release I won't do anything about, but I plan to come up with a solution for the next releases.

Ah, very cool. I currently don't have the money to buy this (or any game at that point) but I'm happy to see that much is already fixed. Keep up the good work :)

First off, love the game. Story and battle system are excellent. Its the first game on here im seriously considering signing up for a patreon for. BTW, it is possible to beat Ravenna. I did so in like 6 tries and this was without any patreon help. It does take some luck though. A few thoughts on power creep, you could expand the available values to include A between 9 and S, and then a SS or SSS as the maximum. I think it would give you a little room to grow. Bottom line, keep up the great work, it's amazing. I can't wait to play more of it.

Can I add Android?

Android version should come out on the next release, 0.2.6 :)